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  1. Balance - 1st Stage
  2. Rules, Considerations & Balance Formatting (READ BEFORE POSTING)
  3. Master of Doom nerfed too much
  4. Trelleborg Save
  5. Dean Rha's position
  6. Staff Mastery needs to go
  7. Unstoppable Madness re-balance
  8. Ballestra too weak
  9. Not ranged skills should be instant
  10. Sultar's Terror too powerful
  11. Castles positions imbalance
  12. Mind Squash
  13. Beetle Swarm: A spell with an apt acronym.
  14. Leveling System is a scandal
  15. Warlock vs Marksman balance
  16. Perfect Player balance proposal
  17. magma blast vs low profile/arrows
  18. The upcoming patch balance changes.
  19. Balance - Version 1.0.7
  20. Vision and Balance
  21. Proposal to standardize the functionality of the Castles
  22. ONE save for each realm!
  23. All about Hunters........2009
  24. Warlock: Spells damage
  25. So when hunters will be nerfed?
  26. Hunterugnum
  27. Attack range overpowered
  28. New barbaian class
  29. Vital Surrender being used to recapture forts
  30. How to improve warriors
  31. Archer melee/range hybrids
  32. Conjurers overpowered
  33. Confuse resistance in Mind Blank
  34. Spring
  35. Thorkul's Slaying Jaw (Weak)
  36. Armor Points is Working?
  37. Sugerencia
  38. Archers vs Mele class balance issue
  39. Tactics Tree
  40. Piercing Tree
  41. Reviewing ranged skills
  42. Realm Balance problem SOLVED!
  43. 3 things that causes trouble for archers in 1.08 update
  44. About conjurers
  45. Item-Balance
  46. Damage of Zarkit not adjusted (?)
  47. Sultar's Terror
  48. Defensive stance and Unstoppable madness
  49. Revive Pet
  50. A general balance fix
  51. On saves and their positions.
  52. Suggestions for balance discussions
  53. Evaluation of balancing and a radical proposal
  54. Dual Shot
  55. Hunter Pets...
  56. Spell resistance: Protection dome, Spell elude, Son of the wind.
  57. marks and defense
  58. Protection Dome
  59. Area Attacks
  60. Game boring - Balance broken
  61. Game boring - Balance broken
  62. New players not completing initiation
  63. Confuse spell
  64. Boss balance
  65. Balance proposal
  66. Realm Rings and Amulets
  67. Brain percing
  68. Rend
  69. Uberitems: the main cause of unbalance
  70. Basic changes of mage spelltrees
  71. Balancing the Economy.
  72. Increase Intimidating Threat range
  73. Inner Realm save points
  74. Balance issues: NERF HUNTERS PERIOD.
  75. knight
  76. Adjusting & Altering Spells for Warrior Tree's
  77. Adjusting & Altering Spells for Archers Tree's
  78. Adjusting & Altering Spells for Mages Tree's
  79. Another Confuseproposal
  80. Confuse spell rework
  81. Possible Solution to lack of Support
  82. Knights and Blocking
  83. Comprehensive Rebalance of everything
  84. Adaptation solution for warriors....
  85. Shield Bash
  86. Archers in alsius umbalanced
  87. Mages speed
  88. Nerf Syrtis
  89. Babrbarian spell : Focus on Bersek
  90. Old camoflauge back.
  91. Hawks Gaze Vs Arcane Acceleration
  92. Inner Save in Alsius
  93. Power's level and resists
  94. Stashes are unfair to Marksmen
  95. Balance in Boss drops Satarco
  96. Fixing Marksmen
  97. Knights and Blocks
  98. Son of the Wind
  99. NGD: Some ideas for the MARKSMAN balance (From Spanish forum)
  100. Time Master
  101. Time master requires balancing
  102. Capping Castspeed
  103. Some out-of-the-box balance ideas
  104. Low profile
  105. Aysor Amulet
  106. Imbalanced usage of Kick and Feint for barbarians using medium weapons versus warlock
  107. Knight Auras
  108. Troll Skin
  109. Horus Realm balance, terribly in need...
  110. Coming balance update
  111. Castles
  112. Switch frenzy and acrobatics
  113. Camouflage
  114. Hunters - A supportive class
  115. Knight Stances: a bug.
  116. Cremation/Camo Corpse/Rezz
  117. Review of Cold Blood
  118. Review reward (xp/rp) system for conjurers
  119. Review: Balance Update
  120. Balance ???
  121. UM: 10s spell with 90% chance
  122. Feint & Kick
  123. Typhoon, Thunder and Lightning Strike
  124. Remove (de)buff-stacking
  125. Can i have ice cube back?
  126. Low level in War Zone
  127. Famous item balance
  128. Low level in War Zone II
  129. Heals instead of doors
  130. kick+feint combo on barbs
  131. More than one month since balance update - Review about conjurer
  132. low level conjurer grind
  133. Mana at lower levels
  134. Cast time after update.
  135. Support role of the hunter
  136. Fulminating Change Proposal
  137. Slow spells need to be changed
  138. South Cross
  139. Looking at warrior skills
  140. New barbarian skill: Absorb
  141. Realm (im-)balance
  142. Central Saves, Save-Guards and Market locations
  143. Balance Proposal
  144. Ranging doors
  145. Moderation here
  146. Burst of Wind
  147. Class imbalance
  148. Warmasters - disbalancing (weapon dmg)
  149. DUAL SHOT / HUNTER imbalance
  150. Ranged vs Melee
  151. Spring vs Mobility/imbalance
  152. Marksmen: The God-Mode Class
  153. Thanks for rings & amulets balance !
  154. Mana Pylons & Barbarians (RvR)
  155. Pet rework
  156. Magnanite weapons
  157. distance between ignis and alsius
  158. Alsius Warring
  159. Hunters spamming esnaring arrow
  160. Mind Squasher in Barbarian hands
  161. Barbarian: The God-Mode Class
  162. Warlock: The God-Mode Class
  163. Warmasters - a missed opportunity?
  164. Damage and proportionality
  165. Sudden strike
  166. Hunters - Another idea
  167. Alsius general: Ingmar
  168. RvR vs PvP - Archers
  169. Limit the amount of damage
  170. "Vote on class balance"-Thread!
  171. Thanks NGD
  172. Heal Ally
  173. Balanced or boring?
  174. [Question to Developers] Plan of 2011 for balance (hunter related)
  175. Armas y anillo de thorkul (mejorarlos por balance)
  176. ccs
  177. Some minor changes on barrier.
  178. Barbs have no kick o0
  179. Barbs will be rewied?
  180. New ambush cast time
  181. Confi para tira lvl 30
  182. 1 year of break, barbs became useless class
  183. Yet another Mind squasher proposal
  184. Confuse While Knocked
  185. 80 HP rings for ignis
  186. Castles (as they are at the moment) will make a huge disbalance on Horus
  187. Reduce the range of marksman.
  188. Warmaster Barbarian Spear
  189. new warmaster skill?
  190. Barbarian: The God-Mode Class (pt2)
  191. Warlocks Suck
  192. How NGD balanced
  193. CC effect balance between classes
  194. Conjurer XP Distribution - Once Again
  195. Seriously NGD devs, stop allowing 1 hunter to take a fort!!!!
  196. Warlocks and some overall stuff
  197. off hand weapon vs shields / mage's armor
  198. Burst of the Wind
  199. Strategic position for hunters
  200. Why playing Conjurer class sucks - "Cleric" refocus suggestion.
  201. High lvl Areas
  202. Some balance idea's
  203. Barbarians with Knight Warmaster weapons
  204. Are You Kidding Me?
  205. Marksman - Improvements.
  206. Crazy, but solid idea...
  207. Brainstorming Ideas to correct Population/Timezone (and class) imbalance
  208. Ambush Range & Cast time
  209. War-Master Beacons
  210. (For Frosk) Hunter-still working in progress or forgot?
  211. Some Balance
  212. Warrior helms with +2% range attack: What's the point ?
  213. "Masters of spellcasting" failure: What if certain spells were warlock powers
  214. small changes in invasion system
  215. imbalance in Regnum game
  216. New players getting lost fast. Improvement ideas.
  217. Mage: The outdated class
  218. Power points distribution imbalance
  219. Barbarian Weirdness
  220. Stop allowing one player to take fort/castle!
  221. Remove Knocks from barbs
  222. Tone down Archers
  223. New Warmaster Coin requirements favors strong realms
  224. New WM quest encourages farming