View Single Post
Old 02-05-2011, 01:02 AM   #12
Ues_
Pledge
 
Join Date: Jul 2010
Posts: 17
Ues_ is on a distinguished road
Default

I started in fullscreen then alt+enter to get into window mode.

Hardware Overview:
Code:
Model Name:	iMac
Model Identifier:	iMac7,1
Processor Name:	Intel Core 2 Duo
Processor Speed:	2.4 GHz
Number Of Processors:	1
Total Number Of Cores:	2
L2 Cache:	4 MB
Memory:	3 GB
Bus Speed:	800 MHz
Boot ROM Version:	IM71.007A.B03
SMC Version (system):	1.21f4
Video Card:
Code:
  Chipset Model:	ATI,RadeonHD2600
  Type:	GPU
  Bus:	PCIe
  PCIe Lane Width:	x16
  VRAM (Total):	256 MB
  Vendor:	ATI (0x1002)
  Device ID:	0x9583
  Revision ID:	0x0000
  ROM Revision:	113-B2250F-212
  EFI Driver Version:	01.00.212
  Displays:
iMac:
  Resolution:	1920 x 1200
  Pixel Depth:	32-Bit Color (ARGB8888)
  Main Display:	Yes
  Mirror:	Off
  Online:	Yes
  Built-In:	Yes
Cinema HD:
  Resolution:	1920 x 1200
  Pixel Depth:	32-Bit Color (ARGB8888)
  Mirror:	Off
  Online:	Yes
  Rotation:	Supported
Log.txt (I edited out the duplicate lines about missing "Int")
Code:
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(532)] OpenGL vendor: ATI Technologies Inc.
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL renderer: ATI Radeon HD 2600 PRO OpenGL Engine
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL version: 2.1 ATI-1.6.26
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl_extensions_loader.cpp(296)] Detected 43 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data0.sdb(383.51 MB), fragmentation: 0.10%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data1.sdb(1540.27 MB), fragmentation: 1.67%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data2.sdb(86.90 MB), fragmentation: 0.00%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data3.sdb(5.58 MB), fragmentation: 0.24%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data4.sdb(73.94 MB), fragmentation: 9.60%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data5.sdb(13.19 MB), fragmentation: 24.27%
[04/02/2011 19:38:50] [ResourceManager][resource_manager.cpp(301)] disk retriever is ready
[04/02/2011 19:38:50] [ResourceManager][resource_manager.cpp(301)] http retriever is ready
[04/02/2011 19:38:51] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 19541 resources available
[04/02/2011 19:38:51] [TextManager][text_manager.cpp(163)] Text Manager ready
[04/02/2011 19:39:03] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.37 MB), fragmentation: 0.00%
[04/02/2011 19:39:03] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb
[04/02/2011 19:39:03] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.37 MB), fragmentation: 0.00%
[04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago
[04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago
[04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago
[04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
[04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
...
[04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
__________________
u/b/w........................V
.Horus.............................Ra
Ues_ no ha iniciado sesión   Reply With Quote