Quote:
Originally Posted by Leily
Also if we have time to change how hard they are depeding on the people around to kill them will be something great for all of this bosses (and for super bosses too). 
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This will probably go to suggestions and make some players with 20+ boss items in stash cry, but these changes are really must if NGD wants to make game pleasant for majority of players (instead of few who keep dropping)
- Difficulty scaling
- Random re-spawns
Issue 1.
People log just one time/day to kill bosses, instead of being regular players with evenly distributed game play time. Random boss respawns would help heal that situation.
Issue 2.
Chances to drop can be manipulated, it's unspoken, unwritten but certain players accumulate 20+ boss items, by just coming to fixed time, and knowing how to drop.
This is because, we have this complex system that chances depend on skills, and other things. It's been pain to keep it fair, since some time, in the past knights mostly dropped etc.. Every system, has pros and cons, but simplest with least pros&cons would be to have same chances for everyone alive in circle when boss dies.
Issue 3.
Population, if boss spawn times would be random, on certain servers we would not be able to kill boss when it spawns, it would just wait till enough people gathers. That is ok I guess. But again, the same group would be killing it. Here a difficulty scaling could kick in, scaling down to minimum of dragon difficulty, and up to number of players.
This would encourage players to log into game, more regulary, just to have opportunity to kill boss with less people, and not just in fixed time once a week.