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Technical Support Questions about game technical support to the users of the community

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Old 11-15-2011, 07:47 PM   #11
Quincebo
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- Mind Squasher dispelling precise block.
- 2 or more Ressurects can be used on the same dead player
- Switching CD Spells makes you see the wrong spell in cooldown
- A full mana bar can be ''filled'' by an mage
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Old 11-15-2011, 09:14 PM   #12
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You can use Life Savior on a person with full health, but you can't use Heal Ally on someone with full health.
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Old 11-15-2011, 09:38 PM   #13
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About that horse teleport bug.
It's not just the light horse, i had it too with my "lion ancient" i got from the event.
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Old 11-15-2011, 10:06 PM   #14
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when you mount up and start riding down a slope, you sometimes get fall dammage (usually happens at Altaruk save, going towards gate). I guess it's related to the annoying "mount teleport" bug.

When enemy runs out of your range of spell, casting stopps, but mana is lost

When enemy dies while you cast, spell casts, goes to cooldown, takes your mana but has no effect, therefore not giving you credit for the kill.

You cannot save at central save, if the main fort is captured by enemy (at least in ignis)

When you're unable to cast for some reason (no mana, cooldown of spell...) and you are clicking the spell button, the character doesn't attack with normals. Especially annoying for warriors and archers.
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Old 11-15-2011, 10:56 PM   #15
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There are a few collision volumes that do not match to the visual volumes - Makes you fall through seemingly solid places.

Also there are a few with higher detail then needed (at spots where you cant collide anyways or where a normal cube would be sufficient for the need), which could lead to slightly less cpu load at some spots.

If interested i could make some screens with coordinates and vg_show_collision volumes=1 so on the next map update that could be fixed.
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Old 11-16-2011, 11:53 AM   #16
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- lvl2-3(didnt test lvl4) protect ally remove archer ally's acrobatic
- sometimes character stop running when you cast spell like mobility or spring. annoying bug

btw my friend came week ago back to ro. he quited yesterday because of bugs, same bugs been around for years...and more coming with new features
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Old 11-16-2011, 01:02 PM   #17
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One of most annoying is - when you get on a mount and start running, after several meters it teleports you back in initial position. Simple workaround is to move several steps back after mount, but still this is uber annoying bug. It makes impossible to escape by mount and annoys people alot.
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Old 11-16-2011, 01:29 PM   #18
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spells can still do negative damage. Oh how I love healing my opponents with my summon lightning... negative damage is beyond annoying... it's a critical bug.
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Old 11-16-2011, 01:49 PM   #19
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Quote:
Originally Posted by ieti View Post
One of most annoying is - when you get on a mount and start running, after several meters it teleports you back in initial position. Simple workaround is to move several steps back after mount, but still this is uber annoying bug. It makes impossible to escape by mount and annoys people alot.
i haz that too, if you wait 1 to 2 secs before starting to move mount it won't step back
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Old 11-16-2011, 03:44 PM   #20
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combat log is not working well, usually some skills does not appear and don't forget the ethereal arrow bug where it says that you has been killed by "yourself"

I don't know if it was fixed but the description in the skill "serpent bite" is wrong when the skill is set on lvl 4 or 5

usually the skills or stats does not impact "properly" in the char tab. for example is you use recharged arrows sometimes you wont see the damage updated in your char tab (usually this happened by changing bows between 2 differents bows or weapons I guess)

In direct3d mode on windows there is a bugg that the gamma value is not set properlly.

many options in the launcher may not take effect on the game.

that is all I remember
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