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General discussion Topics related to various aspects of Champions of Regnum

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Old 02-16-2015, 04:06 PM   #31
schachteana
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masks should stay valuable.
Imo respawn time should be at least 6 hours
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Old 02-17-2015, 03:01 PM   #32
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ngd keeps coming more with temporary events instead of actual new permanent content. how much time and work did they spent making that island back then?
most of the time ngd launches events, activity drops down. that is not good.
enable tdm without so much effort.
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Old 02-17-2015, 06:42 PM   #33
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Another bug (or whatever), knight's main attribute is not strength but constitution. Sacred tiger companion gives +5 str to knights and not const ^^
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Old 02-17-2015, 11:33 PM   #34
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Quote:
Originally Posted by Kimahri_Ronso View Post
Another bug (or whatever), knight's main attribute is not strength but constitution. Sacred tiger companion gives +5 str to knights and not const ^^
Going to expand on this and say weapons and shields with "main class attribute" also give strength to knights.
I'm fine with it tbh, I like more damage, but I'm assuming most knights would prefer additional const.
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Old 02-18-2015, 10:21 AM   #35
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Well, the main attribute is actually determined by the class (when creating new character, you distribute 5 points, and it tells you which attribute is your main). Therefore warriors have strength, mages intelligence and archers dexterity.
I agree, that defensive/support knights would gain more from constitution though..

Back on topic
I actually like the event, there are unique quests, that were not simply copied up from a previous event, so thumbs up for that.
Making players visit the three main forts is easy enough so that anyone can do it (given enough time) but not as dull as "speak to x" quests are. That's an improvement too.
The totem is an interesting reward for a simple quest, I don't think anyone can complain against that..
The last quest (don't kill certain mobs in 2 days) is entirely new idea, and I like it. The reward in form of beast companion, that can be activated/deactivated is quite nice, and it even grants a stat change. I hope this idea is going to be further developed, as I see a lot of potential in this form of "additional equipment" that could add a bit of variety to the game.

Perhaps Ray momo does spawn a bit too often, maybe more types of drops or shorter event could still ensure that the mask remains somewhat rare..

The last time the island was available, players who wanted to enter were expected to buy a badge for ximerin. I was a bit disappointed to see that the badge is no use this time..
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Old 02-18-2015, 11:13 AM   #36
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this event is just mutton dressed as lamb.seen it before.atleast it wasnt as bad as kill 100 mobs kind of thing.

but NGD,the amount of players i have seen at momo.well all i can say i have never seen that many people fighting in the wz in 6 years i have played.

you missed another opportunity to get them active in the wz.didnt you learn from the xmas event how many players only come back for events?

maybe you will catch on by 2020 huh
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Old 02-18-2015, 01:59 PM   #37
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Quote:
Originally Posted by Dumberest View Post
the amount of players i have seen at momo.well all i can say i have never seen that many people fighting in the wz in 6 years i have played.
True.

It would have been a fantastic event if during 59 mins at Momo Island, we could have 3 ways open field fight, only joining forces to beat Momo the last minute... unsafe zone exists already, people are there, what is lacking is a reason for each realm to fight.

Imagine if dominating realm for 59 minutes had more chance to drop when killing Momo... solved and uber event.

(Btw 59 minutes is pessimistic, sometimes Momo even die faster).
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Old 02-18-2015, 09:36 PM   #38
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Quote:
Originally Posted by Zas_ View Post
True.

It would have been a fantastic event if during 59 mins at Momo Island, we could have 3 ways open field fight, only joining forces to beat Momo the last minute... unsafe zone exists already, people are there, what is lacking is a reason for each realm to fight.

Imagine if dominating realm for 59 minutes had more chance to drop when killing Momo... solved and uber event.

(Btw 59 minutes is pessimistic, sometimes Momo even die faster).
Or what they could do is have a gate that blocks off the Momo area until like 10 minutes before it re-spawns. While showing on the screen how much time before it re-spawns, maybe announcing when the gate opens too. This way people don't have a reason to just stand around at Momo, and are more likely to go war for a little while.
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Old 02-19-2015, 05:56 PM   #39
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The companion quest requires 2 real-life days or two in-game days? If it's 2 real days, isn't it now impossible to complete?
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Old 02-20-2015, 01:01 AM   #40
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i love this game
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