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Old 06-04-2017, 08:06 PM   #61
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Quote:
Originally Posted by xanatos626 View Post
To be fair, most of the suggestions (especially adding a new subclass) are just awful and don't even merit a response.
agreed if you don't have any knowledge on the amount of work that would require stop just throwing random ridiculous suggestions out there. If it was blizzard it would take months of work with a staff of dozens. NGD doesn't have that.
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Old 06-05-2017, 08:03 AM   #62
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spamming this for years:

-change exp curve-> after lvling update works good till lvl 40 but 40-49 is a boredoom with no xests no realm tasks, very few mobs to grind and you are 2 hit prey to everything at warzone

-balance lower lvl armour stats to higher lvls, so lvls 40-50 have any chance against lvl 60

-balance damage formulas, exclude jewellery from them to avoid ridiculous results due to op gear, jewells and %buffs/spells

war master quests point to lvl 50 as a base lvl for war activity, this lvl should be reached via quests+few realm tasks and minimum grind. From 50 onwards you can do war, grind, kill boss mobs etc.


only then focus on new crafting, instances, maybe lvl up all inner realm boss to lvl 52 and make them drop chest with crafting resources and recipies like armour similar to old dragon one, new premium etc. BUT ONLY WHEN FINISHED LVLING SYSTEM+ armour/damage balance achieved

otherwise all you do is bring old timers for new event/content which they explore, get bored and quit again. We need new blood and lvling update was brilliant but its unfinished-> you forgot realm tasks to update and lvl 40-49 gap.
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Old 06-05-2017, 10:07 AM   #63
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I've read most of this thread and to my opinion it mostly is crap.
The key element on all servers are the players itself.
The following remark is a very good one:
Quote:
Originally Posted by Adrian View Post
...

PS: ... If you're ready to discuss it like it is with real commitment to self-criticism, then let's continue. ...
A phrase like 'real commitment to self-criticism' is what it is actually all about to my opinion.
What i see on the forum also is mainly a total lack of self-criticism. Always complaining and almost demanding new stuff and changes. I hardly ever see the maturity to have the balls to look into the mirror and show some self-criticism.
Sure bugs need to be fixed but the players make or break the server. To my opinion NGD would be fools to spending much time, energy and money on Haven (main responsibility of NGD is that they must make sure that their employees can support their families). Spending time, money, energy on a server that is 'broken' by its players would be foolish.

For sure RA also has it's 'bullies' and 'pieces of shit' but due to the bigger numbers on RA their influence is much less.
When playing always remember that others also play for their fun. Try to look a bit further then just the 'me me me'.
.... from what i have seen, playing on Haven, too many players actually want an empty server and enjoy that .... result is as it could be expected.
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Old 06-05-2017, 12:50 PM   #64
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Quote:
Originally Posted by Matrim View Post
agreed if you don't have any knowledge on the amount of work that would require stop just throwing random ridiculous suggestions out there. If it was blizzard it would take months of work with a staff of dozens. NGD doesn't have that.
so according to you, adding permanent xp and wmc bonus(increase it pl0x), instant lvl 50s, and allowing wmc to be earned through hunting, bridge wars , (etc go look up more suggestions) will take months of work with a staff of dozens

i dont know how to reply to you anymore

Last edited by hardboy; 06-05-2017 at 01:24 PM.
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Old 06-05-2017, 02:15 PM   #65
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Quote:
Originally Posted by hardboy View Post
so according to you, adding permanent xp and wmc bonus(increase it pl0x), instant lvl 50s, and allowing wmc to be earned through hunting, bridge wars , (etc go look up more suggestions) will take months of work with a staff of dozens
Not those suggestions. But a new subclass would
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Old 06-05-2017, 04:37 PM   #66
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Quote:
Originally Posted by magic_gandalf_007 View Post
I've read most of this thread and to my opinion it mostly is crap.
The key element on all servers are the players itself.
The following remark is a very good one:

A phrase like 'real commitment to self-criticism' is what it is actually all about to my opinion.
What i see on the forum also is mainly a total lack of self-criticism. Always complaining and almost demanding new stuff and changes. I hardly ever see the maturity to have the balls to look into the mirror and show some self-criticism.
Sure bugs need to be fixed but the players make or break the server. To my opinion NGD would be fools to spending much time, energy and money on Haven (main responsibility of NGD is that they must make sure that their employees can support their families). Spending time, money, energy on a server that is 'broken' by its players would be foolish.

For sure RA also has it's 'bullies' and 'pieces of shit' but due to the bigger numbers on RA their influence is much less.
When playing always remember that others also play for their fun. Try to look a bit further then just the 'me me me'.
.... from what i have seen, playing on Haven, too many players actually want an empty server and enjoy that .... result is as it could be expected.
Thank you for your honest opinion.

I'm not saying that we should give up on Haven. I'm just stating how things are the most clear I can. Right now the only choice is to have a bit more of that eternal patience some of you already have. Proof of that being useful is the change in approach and direction that we are having since mid last year.

Not an obligation, of course. It's just the current situation. In order for Haven to survive, it will depend on the help we have from our users in keeping it active until we can get to polish the game this month, then add the war gameplay to the first levels and right there be able to promote the game.

Again, no one is forced to do so, just stating the facts. Are you helping us fix this problem or not? Are you willing to do so? Will we stop talking about the mistakes we made (which have been accepted and discussed enough)? Or will we be continuing this downward spiral of blaming and unneeded suggestions?

The ball is in your court because of our failure to keep the beginning of the game attractive enough. We accept that. So, what will it be now?
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Old 06-05-2017, 06:52 PM   #67
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Quote:
Originally Posted by Adrian View Post
Thank you for your honest opinion.

I'm not saying that we should give up on Haven. I'm just stating how things are the most clear I can. Right now the only choice is to have a bit more of that eternal patience some of you already have. Proof of that being useful is the change in approach and direction that we are having since mid last year.

Not an obligation, of course. It's just the current situation. In order for Haven to survive, it will depend on the help we have from our users in keeping it active until we can get to polish the game this month, then add the war gameplay to the first levels and right there be able to promote the game.

Again, no one is forced to do so, just stating the facts. Are you helping us fix this problem or not? Are you willing to do so? Will we stop talking about the mistakes we made (which have been accepted and discussed enough)? Or will we be continuing this downward spiral of blaming and unneeded suggestions?

The ball is in your court because of our failure to keep the beginning of the game attractive enough. We accept that. So, what will it be now?
I think the only thing that most of us with sensible suggestions ask is if it's possible to change the wmc quest at least for the time being?
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Old 06-05-2017, 10:03 PM   #68
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Quote:
Originally Posted by Adrian View Post
Thank you for your honest opinion.

I'm not saying that we should give up on Haven. I'm just stating how things are the most clear I can. Right now the only choice is to have a bit more of that eternal patience some of you already have. Proof of that being useful is the change in approach and direction that we are having since mid last year.

Not an obligation, of course. It's just the current situation. In order for Haven to survive, it will depend on the help we have from our users in keeping it active until we can get to polish the game this month, then add the war gameplay to the first levels and right there be able to promote the game.

Again, no one is forced to do so, just stating the facts. Are you helping us fix this problem or not? Are you willing to do so? Will we stop talking about the mistakes we made (which have been accepted and discussed enough)? Or will we be continuing this downward spiral of blaming and unneeded suggestions?

The ball is in your court because of our failure to keep the beginning of the game attractive enough. We accept that. So, what will it be now?
First of all I appreciate you Adrian for replying on this topic. I hope you"ll keep replying so you understand the community as well.


I honestly think the war on Haven should be stimulated by you, NGD. I never understood the reason behind changing the invasion mechanics and only earning wmc at forts and gates. As I see these changes plus Alsius farming other realms do not motivate Haven to war. Maybe NGD should remove the wmc at forts and make it able everywhere.

As I see these changes improved the fortwars and invasions on Ra, after all invasions have to be "special" and not once per day like on Haven. Try to keep in mind that Haven is not Ra and all these changes don't work for both servers.
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Old 06-06-2017, 12:22 AM   #69
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I just finished a session on Haven. Was curious to see how bad it is after all the posts.

I've just had some of the best war in ages.

My friends were on - Bone, Halvdan, Snuggles, Charming Mary, Mele. Not so many of the old players, but some anyways.

Goats outnumbered us, but nothing spectacular. As usual the zerg crew plays worst, which was nice. We were beaten and invaded twice and gems taken on round 2. But there were some amazing moment - 2 conjus and a lock stopping the entire goat zerg at gems, insane stuff! nearly killing the gem holder deep in asluis lands, only to have her jump in the save at the last moment. We stopped them several times, and although it was a hard fight due to numbers, it was fight-able with a chance of victory. Ignis was very quiet, guess not many on. Haven was great though.
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Old 06-06-2017, 09:42 AM   #70
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It was just the same war on Sunday night, 40 greds allianced invading alsius with us only 10. It was still an amazing war.
At least what i think what haven is like atm, haven HAS players that are willing to play, but it is just bad luck.
When syrtis has a zerg, alsius dosent, when alsius does, other realms dosent.
Im not saying that this is multi realming, it is just bad timing.
The only way to fix that is communication, whenever there is a syrtis zerg i try to call more alsius players so we can have a proper 15v15, zerg v zerg fight. So when there is an alsius zerg, try calling your friends to come
When that is successful, it usually ends up with the realm losing logging off or going retarded camping. Every realm needs a good leader that isint like ''ok guys let them rot we camp castle ok''
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