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Old 12-13-2007, 08:14 PM   #41
valterbla
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Quote:
Originally Posted by Anpu
hope u realize its spell that did additional dmg which is desribed here too:
http://www.regnumzg.com.ar/index.php...ass=12&buscar=
and u can see that he has 36% possibility to add 60% more dmg. but still he cant kill u in 2 hits. grats to that marksman, my lethal strike never made such good dmg. guess its because i sacrified dexterity for smthg else
ah yes, barbarian, for SPELL, South cross, u have 80% posibility to hit 100% of dmg u can make. Now, calculate or just look your screenie, and see that u have double normal dmg than archer. Now, use calculator: for 200 mana u get 125% dmg bonus plus on 80% for 100% additional bonus dmg, and add on it that your dmg is twice higher than his (its normal, u re barb), so that means: 225% dmgx2(normal dmg is bigger twice) for 200 mana. how much dmg is it? over 2k? that means u need 2 hits to kill him, like i expirienced in arena fighting with one barb ( i think it was arthur or smthg). http://www.regnumzg.com.ar/index.php...ass=18&buscar=

now, lethal strike: adds some dmg which may make like your normal dmg (adds 100-135), 100% on it bonus, and only 36% chance for aditional 60% (!!!!!!) dmg, and 281 mana. so that means: boosts his normal attack like yours and add 160% dmg with less chance (36% against 80%).

wanna calculate with real numbers? np, i ll receive soon dmg of some lvl 50 barb and calculate it. Ah already sent me. It says: lvl 49 barb, stats from char window: 800-912.
my dmg is 236-279, lets take for example, my maxx dmg, 279. now,

Lethal strike: 279+ 135(lets take again max)=414. then: 100%=828, then for 36% chance, 60% more: that 249 dmg=>1077. dmg boosted with recharged arrows will give higher result, your armor ressistance on type of arrow attack, and death sentence, its ok. and for serpent bite, u re aware that it s ok dmg since u were death sentenced (usual combo).

South cross: 912+ 1140(125%)=2052. and for 80% (!!!!!!!!!!) chance, u get another 912 (100%)=>2964 without any boost like archers have "recharged arrows". lets even say its 2k dmg in real as it is.
your hp: 3757, my hp with amulet/rings: 3022
u ll make dmg for 80% chance 2964 which means i ll stay on 58. lets include my armor, still its two hits like i said.
my dmg to u for 36% chance is 1077, lets include recharged and say its about 1200 for example, or 1300, u will left on 2680, its not even half of your hp, including maybe armor, lets say 2580. my next hit with 300 wont harm u at all. So, marksman is really overpowered for u poor barbs? oh, i m sorry we cant afford u to kill us in one hit.
cant u realise that warriors are often marksman's nightmare in open filed? especially those poor barbs with little dmg that can kill u in 2 hits! think a little pal
i ll check also with barb from my clan and few other players who are barbs, dmg from stat window.
In all ur text there are lost of errors like as u see (well, u didn't saw the image for wat u say), i done 380 on that hunter ( i think is a hunter), so 380 = 500 around 125% is certain and with the 80% of luck is 800 DMG now that huge dmg u said and if u read my other posts (I really hate people with 12 years old like u ony say blablabla and never read nothing) You lose:

25%- Health
100%- Protection (so you use armors for nothing)
100%- evasion (so is sure u always hit on the guy)
1200 mana around to make all that dmg

=============================

ups..I don't have the mana to do south cross =|

and:

Marskmans can:
45%+50% attack = 95% dmg,
lethal attack is 1000 around
lethal attack does 2000 around with the two buffs
I think there are more but this ones are the principal.
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Old 12-13-2007, 08:35 PM   #42
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Just 2 things.

South cross just do the 225% of you normal attack and barbs dont need to use 6901 mana to do something. Stop overreacting.

They fixed the bug with recharged arrows (it gave 80% damage bounus instead of 40%) so we will not see that big damages more (yeah with 80% damage they were balanced of course)

For me the only thing they need its removing the possibility of being more though than a knigth.
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Old 12-13-2007, 08:40 PM   #43
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the fact i hit u slightly higher than hunter, is because i use spell from arrow mastery tree which is shown while hitting as normal attack since it lasts till i stop or go out of mana. or i used shortbow or my xim bow, with good dmg and bonuses.
ok wait for dispell. listen dude, all can play as they want. marksman can have only dmg spells and cast em like maniac and run out of mana, or use all mana on protection and fight normaly. as i said, i m really thrill for that dispell spell. maybe it ll be even more chalenge for me or more work calculating new setup. I d like to tell u that before this setup i played high dmg spells setup. and again, its not good, amount of being killed than and now are drastically different. this is how i play, how it suits to me, there is no rule: marksman should have all arrow mastery maxed.

from your second pasus, i can conclude that your dispell magic really brigs imbalance, right?

Quote:
hunters needs some specific defensive stuff.
Ok may i remind u that hunters also have evasion tree available? So, both subclasses of archers have it.

Quote:
Currently the problematic with marks aren't their damage, but the fact they deal more damage than a knight because of their skills and can resist even more than them. And when we manage to deal some nice damage (we need about 3 warlocks to do that, with mana burn), then they run at a safe place with low profile or continue with SotW. Don't tell me that's wrong, even my hunter can do it
Marksman can resist with SoW for max 15 sec and guess how much mana it needs. its proven that marksman need a lot of mana during fight whatever setup he picks. its more comfortable to me to make other combo and avoid sow getting again good results. Knights can ressist even without magic, marksman needs to cast smthg so he can have ressistance LIMITED with time.

if current bows are powerful, i ll sing santa maria 3 times. U should be aware that bow + arrows are basic dmg. u know my dmg, u think it should be maybe 100? 50? with medium bow? why not slow? that ll be god of snipers.... while u ll hit with staff 200 dmg, barb 600, archers would be fair to hit u 100, but if they want to live, let em only cast spells. when they run out of mana, we acn eat em completely. ah and no run for them, because we dont like that fried chicken escape from plate, right? ts boring chasing sniper o.0 thats exactly what u want to tell.

misacc, didnt make mistake, i think. it says: on normal dmg, add 125% dmg and with 80% chance, add 100% dmg more. And knights are different from barbs, different dmg they have. Knight hitted today lvl 50 warlock 1500dmg. i ll check tonight difference in dmg btw barb and knight 50, but as one member told me, barb hits much stronger, which was idea: less armor more dmg.

dark duncan, as i said, i calculated dmg from stats window with your spell without any protection on me like spells, same did for my dmg. so its not error at all. u calculated on your 380 dmg on some archer that had protection spell. Guess what, I bet u ll hit me with 230. wanna try? lets meet at pb once just to test numbers.

edit: i sw your aclculation now. first, i dont say u bla bla bla and u dont read. i m trying to point u smthg but its ok if u dont want listen. i m not always right and i admit when i m wrong.
lethal strike for me was max 700, i ve never passed 1k. as i said, that might be because i dont have high dexterity, i didnt focus on that atribute. So, if u focus on it to boost smthg else, u ll use smthg else again and all again.
its really funny to see that barb is whining so much at marksman, i expected different.
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Old 12-13-2007, 08:48 PM   #44
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Quote:
Originally Posted by Anpu
i played high dmg spells setup. and again, its not good, amount of being killed than and now are drastically different.
So tell me why barbs and warlocks have not that possibility... lightning does 24 damage/tick on my hunter, fireball and meteor about 250.... for a defensive class it's expected to be like that. Buffed, a lvl 50 barb does south cross lvl 5 to 1200... with very slow weapons.

Why a marks can ?

And when i say specific... if you have let a hunter running away, there is a serious problem. Hunter or Marksman side.

Last edited by sathilda; 12-13-2007 at 09:03 PM.
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Old 12-13-2007, 08:58 PM   #45
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Quote:
Originally Posted by sathilda
So tell me why barbs and warlocks have not that possibility... lightning does 24 damage/tick on my hunter, fireball and meteor about 250.... for a defensive class it's expected to be like that. Buffed, a lvl 50 barb does south cross lvl 5 to 1200... with very slow weapons.

Why a marks can ?
And please dont tell us you need to drop lot of things to have that defense, evasion 15 is something all marksman can have and you only lose some things of long or short bows, you can perfectly have the 2 marksman masterys on 19 with evasion 15 and you can put long bows to 15 and tricks to 5.
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Old 12-13-2007, 08:59 PM   #46
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Quote:
Originally Posted by BlooD
And please dont tell us you need to drop lot of things to have that defense, evasion 15 is something all marksman can have and you only lose some things of long or short bows, you can perfectly have the 2 marksman masterys on 19 with evasion 15 and you can put long bows to 15 and tricks to 5.
Yes, i totally agree, i've currently evasion 15, evasive tactics lvl 4 (compensated by SB hit chance passive) + acrobatics lvl 4. And it's what it gives.
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Old 12-13-2007, 09:15 PM   #47
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U know whats the best defense skills against archers caution use that see the difference u know what it is ya barbs never use defense skills like every other class archers use defense skills mages i cant say but barrier is something for a while i see like 10% of the barbs using caution u should maybe atleast try putting that on 4 or 5 for the barbs that max out tactic
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Old 12-13-2007, 09:30 PM   #48
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i ran few mins ago to limite knowing there are ignis, and just to stand, without any protection, with recharged arrows on.

As u can see, Hanyu is lvl 50 conju, that attacked me 222, and I attacked lvl 50 barb Shell Colse WITH recharged arrows less, with 211.
Nork, barb, casted South cross with 1732 dmg. my lethal strike is often 600-700, and probably if i m lucky one, will be 1300. I ll go later to try lethal strike and make screenie.
so, as u can see, still u have higher dmg on same type of spell, for less mana, and 700 hp more, and u can say that marksman is unbalanced?
How Vengala make such dmg and with good luck, i really dont know and probably wont success in trying tomorrow few spell combinations in arena, but it can be possibly bug related to his char or yet another good setup.
the point is that u have more advantages in same type of spell and u are still whining that marksman has same spell but lower and more expensive. i ll try tomorrow few combinations which might make good boost to lethal, which could be new useful setup. I ll post here info.
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Old 12-13-2007, 09:36 PM   #49
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Quote:
Originally Posted by Anpu


i ran few mins ago to limite knowing there are ignis, and just to stand, without any protection, with recharged arrows on.

As u can see, Hanyu is lvl 50 conju, that attacked me 222, and I attacked lvl 50 barb Shell Colse WITH recharged arrows less, with 211.
Nork, barb, casted South cross with 1732 dmg. my lethal strike is often 600-700, and probably if i m lucky one, will be 1300. I ll go later to try lethal strike and make screenie.
so, as u can see, still u have higher dmg on same type of spell, for less mana, and 700 hp more, and u can say that marksman is unbalanced?
How Vengala make such dmg and with good luck, i really dont know and probably wont success in trying tomorrow few spell combinations in arena, but it can be possibly bug related to his char or yet another good setup.
the point is that u have more advantages in same type of spell and u are still whining that marksman has same spell but lower and more expensive. i ll try tomorrow few combinations which might make good boost to lethal, which could be new useful setup. I ll post here info.
Mmm, (strategic position) spell elude, acrobatics and dodge ? Those spells must stay on evasion tree even for marks. Dodge lvl 4 +spell elude lvl 4 = +50% resist power for 25s, mages have 25% speed penalty for that, while you haven't.

And Vengala has even more dexterity you can think about it, items included :P Oh, btw Hanyu have +int items, this can explain that.
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Old 12-13-2007, 09:39 PM   #50
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My marksmen makes very very high damage, but I will not disclose it here because it will just get complaints. With death sentence plus the right setup my lethal strike does very close to 2000. Just saying.........
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